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You’re Paying Into a Broken System Whenever You Buy Something on iOS
Apple’s unfair, monopolistic policies on its App Store hurt developers and consumers alike. But there’s a better way.
Someone always pays the price for convenience. When you pay for something using the iOS App Store or Google Play on Android, developers may actually be the ones shouldering the burden, thanks to unfair policies around payments.
For example, Apple takes a 30% cut of anything sold through its App Store — be it an app download or a microtransaction within Candy Crush — which means a smaller profit for developers than they might get in an open app market. It’s the basis of a long-running lawsuit against Apple alleging a monopoly, one that the Supreme Court and European Commission have proven sympathetic to, but the problem exists elsewhere in the industry. Tinder earlier this month launched a new default payment system on Android asking users to type their credit card information into the dating app rather than simply tapping into the default Google Play option that similarly supplies the search giant with a 30% cut of the app’s revenue.
Tinder joins a growing contingent of developers, big and small, that are removing App Store payments from their…