MrBeast’s Squid Game Parody is a Danger to Digital Culture

It’s important to be critical of the “creator economy” — even if you like the content

Jamie Cohen
OneZero

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One of the best things about viral content is that it creates incredible academic fodder to dissect, analyze and lecture on. MrBeast’s Squid Game parody video has generated nearly as much course material for me as KONY 2012. Last week, when I criticized MrBeast and his work in one of my media production courses, I received some angry feedback. Fortunately, it led to an incredible discussion about media, power and culture.

Simply put: MrBeast and YouTubers of his ilk have more control over the media industry than we think. Their content reaches audiences faster than corporate media, their message gets prioritized over original meaning, and their fandoms are surprisingly unwavering and passionate.

MrBeast’s work, so to speak, is about power. It’s about the power he wields in comparison to traditional media content (including Netflix) that promotes culture and awareness through allegorical or metaphorical (read: contextual) interpretations.

The viral success of MrBeast’s “$456,000 Squid Game in Real Life!” video means that many viewers, like some of my students, have come to associate Squid Games through MrBeast’s version rather…

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Jamie Cohen
OneZero

Digital culture expert and meme scholar. Cultural and Media Studies PhD. Internet studies educator: social good, civic engagement and digital literacies