These Bodies of Mine: What Gaming Teaches About Identity
How video game character creators helped me explore my own queerness
“Are you a boy? Or a girl?” Pokemon Diamond asked me as I sat on the floor of my grandmother’s living room, the light from my brand new Nintendo DS and those from the Christmas tree fighting for space on my face.
I sat there for a very long time.
This decision, as small as it may seem, required me to question, fundamentally, what I wanted from this character and from this game. On one hand, boys were cool, and on the other, girls were pretty. And never the twain should meet because, as we all know, these are entirely mutually exclusive, and gendered, concepts. So after much consideration I decided to play as a girl and began my Pokemon adventure and, despite the simplicity of the system, a lifetime love of character creators.
When I played Halo: Reach and, later, Halo 4, I had a habit of switching between the male and female Spartan models after every multiplayer match. I didn’t think much of this behavior at the time. It just felt like the natural thing to do. Years later, I recognize this as among my earliest experiments with gender and my presentation. If my digital body was to be an extension of myself, I was trying to define what an idealized me would…