The Ethically Questionable Math Game Taking Over U.S. Schools
Kids love “edutainment,” but does the business model exploit them?
Perched on a rise overlooking the Hudson River, the Main Street School in Irvington, New York, looks like a study for a Norman Rockwell painting, with a century-old brick façade and a blacktop area where kids play four square at recess. But the lost-in-time vibe gets a record scratch once or twice a week when the computer cart loaded with Google Chromebooks rolls into each classroom. After using the laptops for editing essays or doing online research, the kids can spend the rest of the period playing a video game called Prodigy, a massively multiplayer online game in which players roam a virtual landscape, engaging one another in magical combat. Think World of Warcraft crossbred with the flat, cartoony style of Neopets.
Given the growing concern about children’s overuse of screens, it might seem odd to find a school encouraging its pupils to play a video game. But Prodigy is different: To cast their battle spells, kids first have to solve math problems automatically calibrated to their achievement level.
The game succeeds in making math so much fun that kids actually clamor to play it. “They love it,” says Loren Holand, a fifth-grade teacher at Main Street School. “And I love the…