OneZero’s General Intelligence is a roundup of the most important artificial intelligence and facial recognition news of the week.
Google Street View emerged from a seemingly insane vision: Put cameras on cars, and drive them around the entire world to capture every street on the planet.
Over time, that data became more and more valuable. The footage from those cars automatically updates Google Maps with new business signs and changes street names. Data from the car’s trip can be used to correct satellite imagery.
I was clicking through my Instagram Stories recently and, at first, it was business as usual, at least as far as Pandemic Instagram goes. My editor was showing off her ill culinary skills. A friend of mine was serving face through the reflection in his bedroom mirror. Another zoomed in and out of their face to communicate their simultaneous boredom and anxiety.
But then I saw something I’d never seen before. Someone I follow was using their face to cut through watermelons, pineapples, strawberries, and pears.
Well, not literally. They were playing a game on Instagram called Cut Fruit, which…
Welcome to General Intelligence, OneZero’s weekly dive into the A.I. news and research that matters.
If police around the world start wearing AR glasses equipped with facial recognition, there’s a good chance they’ll be made by Vuzix.
The Rochester, New York-based company has been by far the most bullish on the technology, partnering with companies around the world, including the infamous Clearview AI, to integrate facial recognition algorithms into its headset computer.
The push started in 2019, when Vuzix announced that it was partnering with another tech company, NNTC, to bring facial recognition to its devices. The technology was pitched…
I spent two days at SPIE Photonics West this week catching up on the latest innovations in augmented reality (AR) and virtual reality (VR) displays. This particular conference may have been a bit too dry for even tech journalists to cover, so I’ll extract the most interesting bits for a less technical audience here.
Disclaimer: I am an adviser to several of the companies that presented. To keep this article balanced, I try to avoid endorsing or bashing companies by name. I will talk mostly about the tech: pros and cons. I’m also not an optics expert, though I’ve learned…
Digital food is here, so you may as well get used to it. The recent boom in online food-based media has changed how we look at food online and seek out new restaurants, reviews, and recipes. We want to add new flavors and try new foods. Digital food is one way to make this even easier.
There’s no consensus about what the term “digital food” really means. To some, it’s the sharing of images of food on social media to represent culture, calories, presentation, preparation, and taste. A plethora of food bloggers show status by filling our social feeds with…
What Pokémon are you? Which Disney character or Friends friend? You’ve probably seen these face filters invading Instagram over the past few weeks. Pull up the camera, point it at your face, and the app will generate a random selection for you. Naturally, you post the result — “Snorlax??” — your friends see it, and then they make their own; a viral sensation is born.
In a 1990 episode of Star Trek: The Next Generation, a socially anxious crew member named Reginald Barclay manages his fears and insecurities by retreating to the holodeck, where he programs fantasy versions of his fellow crew members. His male colleagues are recast as his adoring acolytes, while his female ones are made hypersexualized and subservient. When his colleagues stumble upon their fantasy counterparts, they are understandably uncomfortable and upset by the liberties Barclay has taken with their images and identities.
Augmented reality is here. AR “face filters” — a mask-like augmented reality that adds virtual objects to an individual’s face—have become wildly popular on Instagram, Snapchat, and even video calling on FaceTime. But little attention so far has been given to face filters as AR art. Often seen as play, AR face filters can provide an engaging and personal art experience.
The most traditional way to consume art is through passive observation. Offline we stand in galleries and sit in concerts, and online we allow creative works to slowly and carefully infiltrate our consciousness. The passive experience permits us to…
The future of reality didn’t look like all that much the last time I saw it, to be honest: two 3D stick figures dancing, one making faster and more excited movements, the other a slow, sensual hip swing. Both of them were face-to-face, trying to get in sync with each other in a sparsely decorated virtual room displayed on a smartphone screen, like a small, bare bones, ultra low-stakes version of Tron.
But looks can be deceiving. And it’s not so much the figures or their little virtual world, but the team of real people who made them, and the…
When you stand in New York’s Central Park, phone in hand, what reality are you living in?
Perhaps you’re trying to catch a monster. Perhaps you’re fighting an officially licensed wizard. If you have a particular brand of smartphone, maybe you can see a giant straddle a building; a conveyor carrying boxes across the pavement; words from a poem wafting through the air. The park is getting crowded.
You’ll need to have signed up for one of Apple’s [AR]T walks to see those latter vignettes, made by a handful of artists, including Carsten Holler, Cao Fei, and John Giorno. The…
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