Next Up on Your Twitch Stream: Chess?

How Chess.com plans to turn a classic game into the next big esport

Eric Ravenscraft
OneZero

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Illustration: Victor Moatti

InIn 1997, the renowned chess Grandmaster Garry Kasparov lost a series of games to IBM’s supercomputer Deep Blue. In many ways, the games marked the entry of the classic board game into the digital era and over the next two decades, countless websites devoted to playing, learning about, and discussing chess emerged. But none are more successful than Chess.com, the top chess website and mobile app in the world. Now Chess.com wants to evolve the ancient game again, and transform chess into an esport.

With 29 million members and over 3 million active users every month, Chess.com has become the go-to destination for everyone from casual chess fans to the best players in the world. It’s where you can go to play against your friends on Android, iOS, or the web, watch the current World Chess Champion Magnus Carlsen play in his downtime, or catch the upcoming Women’s Speed Chess Championship (WPCC) semifinals.

“Chess, in itself, is a great game,” says Chess.com co-founder and CEO Erik Allebest. “So, how do we make chess more fun in the next 10 years?” For Allebest and the Chess.com team, part of the answer is tapping into the growing esports market, which could be worth as much as $1 billion by 2020. Though competitive video…

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Eric Ravenscraft
OneZero

Eric Ravenscraft is a freelance writer from Atlanta covering tech, media, and geek culture for Medium, The New York Times, and more.