Published in


Live, Die, Repeat — How Time Loops Took Over Video Games

Gaming has always involved players doing the same thing, over and over, but now designers are experimenting with circling time as a narrative device

Screenshot: Elsinore

TThere is tragedy in the Danish palace: the untimely deaths of the entire royal family, the king’s advisor and both of his…




The undercurrents of the future. A publication from Medium about technology and people.

Recommended from Medium

For few days I have been searching for this.

7 O’clock Capital to become an investor in Ookeenga GameFi launch

Gameplay Journal Entry 7

Ghost of Tsushima is About People

League of Legends patch 12.4 notes: Renata debut, Zeri nerfs, Shockblade skins

SKY LORDS — The First G-Bots Game on Arc8

Sniper Elite 4

Poké-Tours: Pokémon Sword

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Jordan Erica Webber

Jordan Erica Webber

Writer and broadcaster specialising in video games and digital culture. Author of Ten Things Video Games Can Teach Us. @jericawebber

More from Medium

How And Why Half Life Changed The Gaming Industry

How to Survive the First 5 Years as a Indie Game Company

Chain Of Command In Microsoft Dynamics 365