Live, Die, Repeat — How Time Loops Took Over Video Games

Gaming has always involved players doing the same thing, over and over, but now designers are experimenting with circling time as a narrative device

Jordan Erica Webber
OneZero

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Screenshot: Elsinore

TThere is tragedy in the Danish palace: the untimely deaths of the entire royal family, the king’s advisor and both of his…

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Jordan Erica Webber
OneZero

Writer and broadcaster specialising in video games and digital culture. Author of Ten Things Video Games Can Teach Us. http://jordanwebber.com/ @jericawebber