When Evil Choices in Gaming Spill Into the Real World

Game design has an internet troll problem

Alex Mell-Taylor
OneZero
Published in
11 min readDec 19, 2019

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Photo: mikkelwilliam/Getty Images

InIn 2010, Firaxis launched Civilization V for Mac and PC. The strategy game asks players to cultivate a civilization from the Stone Age to the present day, conquering the world through diplomatic, cultural, scientific, or military means.

At the heart of this game is a type of escapism that allows us to briefly believe we have control over the entire world. The diversity of play styles permitted in games like Civ V allows us to model society however we wish to. We are the voices that lead humanity to supremacy.

And so it should surprise no one that the open-ended nature of a lot of strategy games creates breeding grounds for supremacists and trolls.

CCiv V was tremendously successful when it came out. It sold over 8 million copies and continues to enjoy a solid fan base, even though a sequel, Civ VI, hit stores in 2016. I am one such fan. I have logged hundreds of hours playing it.

The chief appeal of the vanilla game was about the accumulation and implementation of power. The question “What do you spend the most time doing in Civ?” was posted recently on the Civ V discussion board on the gaming platform Steam, and the top answers were “war” and “nuking people and making plans to nuke…

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OneZero
OneZero

Published in OneZero

OneZero is a former publication from Medium about the impact of technology on people and the future. Currently inactive and not taking submissions.

Alex Mell-Taylor
Alex Mell-Taylor