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OneZero is a former publication from Medium about the impact of technology on people and the future. Currently inactive and not taking submissions.

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Google Stadia One Month In: It’s Nothing Like Playing on a Console — and That’s Okay

7 min readJan 6, 2020

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Photo: Ina Fassbender/Getty Images

II like the Darksiders franchise, but I don’t love it. It’s the kind of game I’d pick up if I had nothing better to do, rather than the kind I’d set aside a couple hours on the weekend to play. Which makes it perfect for Google’s game streaming platform Stadia.

Stadia launched in November to mixed reviews, to put it politely. It was missing features that Google had touted before launch, like an achievement system or even support for the Chromecast Ultra you might already have in your home, and it still lacked support for more than a handful of phones.

But after a month and a half with the streaming platform, I’ve found where it fits in my life: It’s ideal for casual gaming, where being able to play on multiple devices might matter more than getting the absolute best picture quality, and for games that don’t require the fastest reflexes. Under the best circumstances, Stadia is technically able to play fast-paced, highly detailed games, but it’s a lot better at the more easygoing, addictive games that you wish you could play anywhere.

Stadia works, and that’s

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Published in OneZero

OneZero is a former publication from Medium about the impact of technology on people and the future. Currently inactive and not taking submissions.

Eric Ravenscraft
Eric Ravenscraft

Written by Eric Ravenscraft

Eric Ravenscraft is a freelance writer from Atlanta covering tech, media, and geek culture for Medium, The New York Times, and more.

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