Google Stadia Is Just as Underbaked as Android Was in 2008

The game streaming service is promising something bigger than it can deliver — a strategy that has worked for Google before

Eric Ravenscraft
OneZero

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Photo: Drew Angerer/Getty Images

GGoogle’s game streaming platform Stadia launched today to what can charitably be called mixed reviews. Stadia’s critics complain that it’s missing key features, that some Founder’s Edition sets are shipping late, and that despite doubling its library a day before launch, it still only has 22 games, most of which already exist on other platforms.

For anyone who spent $130 on a Stadia Founder’s Edition kit — which includes myself — any of these flaws could be deal breakers. All of them at once are enough to make the gaming community skeptical of Stadia for the foreseeable future.

But none of this really matters to Google’s video-game streaming service over the long term.

Depending on how quickly Google can iterate Stadia, the company might be able to save face and turn the product into a viable platform. And even if the entire experiment results in catastrophic failure — as some are already predicting, and which happened to past game streaming services — the writing is already on the wall for the gaming industry. Whether by Google’s hand or some other company’s, the

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Eric Ravenscraft
OneZero

Eric Ravenscraft is a freelance writer from Atlanta covering tech, media, and geek culture for Medium, The New York Times, and more.