‘The Outer Worlds’ Doesn’t Understand Resistance like ‘Extreme Meatpunks Forever ’

Video games are the perfect medium for themes of resistance, and they need to be better

Renata Price
OneZero

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Courtesy of Heather Flowers

II am a terrible smear of red on the desert. I am a screaming, clawing, kicking thing. I am a body abstracted. I am a machine made of blood and bones and I am throwing a fascist off the edge of a cliff. I am a meatpunk.

When I saw the brilliant team that’s been assembled for season two of Extreme Meatpunks Forever, which just reached its funding goal on Kickstarter, I realized the first season had to be something special. I expected to play a very cool and very punk game about mechs. What I didn’t expect was for a small indie game on itch.io to completely change the way I thought about themes of resistance and revolution in video games.

Released in 2018, Extreme Meatpunks Forever: Bound By Ash is a game about being gay and resisting fascism. It is truly a video game for our times. You can break down the game into two mostly discrete sections: the gay part and the anti-fascist part. The gay part is a visual novel, one where small scenes play out and you take up the voice of a particular character and choose their responses to the situation at hand. The anti-fascist part is a top-down brawler where you push robots…

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Renata Price
OneZero

I’m a nonbinary video games writer and poet. I’m interested in questions about bodies, performance, and how we tell stories