A Veteran Video Game Designer on Why We Play

Eric Zimmerman believes that as games become a more accepted part of popular culture, designers will need to encode the values we want in their products

Sonia Klug
OneZero

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Image: GameHouse

EEric Zimmerman has been at the forefront of game design for 25 years, designing video as well as tabletop games and large-scale game installations. He is a co-founder and CEO of Gamelab, a computer game development company that created the best-selling downloadable game Diner Dash. Now a professor at the New York University Game Center, Zimmerman has written extensively about the importance of play and believes that computer games are not only a fundamental part of contemporary culture, but may also provide some solutions to the most pressing issues we face today.

This interview has been edited and condensed for clarity.

OneZero: You have studied play extensively. What makes it so valuable?

Eric Zimmerman: I see playing as a fundamentally social, creative, and cultural activity. For me, any game and play are like image-making, story-telling, or playing music. It’s a fundamental human activity, something that’s almost biological and definitely cultural. It’s about meaning and signification, about…

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